http://d.puremagic.com/issues/show_bug.cgi?id=9630
--- Comment #9 from Kenji Hara <[email protected]> 2013-03-01 22:07:26 PST --- (In reply to comment #7) > > Now, the unreal variable access doesn't make errors if it is not actually > > used. > > But i[0] is not used as well. > > I guess you mean to say that the behavior is "intended", as in it has been > deemed an acceptable flaw? Because i[0] is _not_ a variable. `i[0]` should be evaluated in runtime but it is impossible, so compiler reports "need this" error. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
