http://d.puremagic.com/issues/show_bug.cgi?id=9630



--- Comment #9 from Kenji Hara <[email protected]> 2013-03-01 22:07:26 PST ---
(In reply to comment #7)
> > Now, the unreal variable access doesn't make errors if it is not actually 
> > used.
> 
> But i[0] is not used as well.
> 
> I guess you mean to say that the behavior is "intended", as in it has been
> deemed an acceptable flaw?

Because i[0] is _not_ a variable. `i[0]` should be evaluated in runtime but it
is impossible, so compiler reports "need this" error.

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