http://d.puremagic.com/issues/show_bug.cgi?id=9937



--- Comment #5 from Walter Bright <[email protected]> 2013-04-19 
13:26:17 PDT ---
Yes, having a runtime computation be different from a compile time computation
is a potential result of doing floating point math at higher precision at
compile time.

However, this is as designed and is expected.

It is a programming error in D to rely on limited precision. The only time I've
seen legitimate code that relied on limited precision is as part of a test
suite - i.e. not a real application.

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