http://d.puremagic.com/issues/show_bug.cgi?id=5570
thelastmamm...@gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |thelastmamm...@gmail.com --- Comment #39 from thelastmamm...@gmail.com 2013-09-21 19:48:09 PDT --- (In reply to comment #38) > I don't think the three byte struct issue (see linked bug) has been fixed yet, > but I haven't checked in a while. has not been fixed. was going to submit a bug report until I saw this thread. problem with: struct VideoMode{ uint width; uint height; uint bitsPerPixel; } sfWindow* sfWindow_create(sfVideoMode mode, const(char)* title, uint style, const(ContextSettings)* settings); This is used in SFML-D https://github.com/krzat/SFML-D, making it unsable on osx 64bit: the sample program crashes with auto screen = new RenderWindow(VideoMode(800, 600), "Game", WindowStyle.Default, null); which I believe is caused by this. This leads to a lot of duplication, for example the authors had to duplicate c bindings just to address this: https://github.com/Jebbs/DSFML-C where they point to this bug. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------