Sam Hu Wrote:
> Hello,
>
> In D2 I tried to write a simple function which wrapps WIN32 API
> MessageBoxW,with which I can handle wide characters like Chinese .Below is my
> try:
>
> import std.string;
> import std.conv;
> import std.c.windows.windows;
>
> extern(Windows)int MessageBoxW(HWND,LPCSTR,LPCSTR,int);
> int showMessage(wchar[] msg,wchar[ ] caption=cast(wchar[])"Application",int
> style=MB_OK|MB_ICONINFORMATION)
> {
> return
> MessageBoxW(null,to!(const(char)[])(msg),to!(const(char)[])(caption),style);//try
> one
> return
> MessageBoxW(null,toStringz(to!(const(char[])(msg)),toStringz(to!(const(char)[])(caption)),style);//try
> two
> }
>
> But both *try one* and *try two* the above are wrong.Anyone can figure me out
> what's the problem and what's the right way to do would be appreciated.
>
> Sam
The problem is that you're calling the UTF-16 versions of the function with
UTF-8 strings.
extern(Windows) int MessageBoxW(HWND, in wchar*, in wchar*, int);
int showMessage(wstring msg, wstring caption = "Application", int style =
MB_OK | MB_ICONINFORMATION) {
auto pszMsg = (msg ~ "\000").ptr;
auto pszCaption = (caption ~ "\000").ptr;
return MessageBoxW(HWND.init, pszMsg, pszCaption, style);
}