On Saturday, 23 May 2020 at 09:27:46 UTC, Tim wrote:
Hi all, I'm a little new to D and I'm wondering how I can store a reference to the calling object. I want to create a reference to an object's parent so that each time I go to update the sprite, it is able to grab its position from the parent.

So if I have:

class Sprite{
    /// Postional components of the sprite
    int* x, y;
    SDL_Surface* image_surface;
    auto parent;

    this(const char* path, auto parent){
        writeln(*x);
        this.parent = parent;
    }

    void update(){
        // Copy loaded image to window surface
        writeln("Sprites x: ",  *x);
        SDL_Rect dstRect;
        dstRect.x = parent.x;
        dstRect.y = parent.y;
SDL_BlitSurface(image_surface, null, g_surface, &dstRect);
    }
}

And call it like so:

sprite = new Sprite(path, this);

How can I make this sort of thing work? Thanks a lot in advance for the help!

Since you're using classes, one way is to use a common base class or an interface. But assuming "parent" is the owner of the Sprite instance, you might eliminate the dependency on the parent and have it update the Sprite's position when it's updated instead of maintaining a position separately.

class Parent {
   private Sprite sprite;

   void updatePosition(int x, int y)
   {
       sprite.x = x;
       sprite.y = y;
   }
}

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