On Sunday, 24 May 2020 at 00:51:17 UTC, Jonathan M Davis wrote:
On Saturday, May 23, 2020 4:43:04 PM MDT Tim via
It is but I want to make sure for other cases in the future
where I create a new class that inherits from GameObject. This
was I can avoid future bugs by ensure that all classes in the
future that inherit from GameObject, call it's constructor
The base class constructor will _always_ be called. There's no
need to worry about it. Even if you hadn't declared one, the
compiler will provide a default constructor, because classes
have to have a constructor. And if you had declared a
constructor in your base class but no default constructor, then
you'd get a compile-time error if your derived class'
constructor didn't explicitly call it.
- Jonathan M Davis
Oh right. I mean it makes sense but I got confused when super()
is valid syntax. Why would you need to call the super constructor
when it's called automatically?