On Thursday, 31 December 2020 at 07:07:04 UTC, RSY wrote:
On Wednesday, 30 December 2020 at 21:03:36 UTC, Paulo Pinto wrote:
On Thursday, 24 December 2020 at 08:36:54 UTC, RSY wrote:
On Wednesday, 23 December 2020 at 19:00:14 UTC, evilrat wrote:
On Wednesday, 23 December 2020 at 18:03:56 UTC, frame wrote:

It's not the problem mentioned but I had to struggle with DLLs and D's Variant-type. The problem is that Variant uses TypeInfo which does not pass DLL boundaries correctly so that int != int in runtime even it's in fact a simple int.

If you need to exchange unknown data between a DLL and your application you need to get a workaround and cannot use that elsewhere settled nice feature. But it's a Windows specific issue - it works as expected on other systems.

Which is basically same as in C++, despite the fact it does have real working SO/DLL runtime's many large projects have their own RTTI implementation. LLVM has its own RTTI because standard type info is "inefficient", Unreal Engine has its own, IIRC Qt too has its own, etc...

Same thing with D Variant, some people say it is "inefficient"... so we ended up having multiple libraries.

Not saying anything about how good or bad all this, just the facts.

C++ you need to write duplicate code (.h and .cpp)

C++ you need to care about header include order

C++ you need to forward declare everything you gonna use if it is not included before

C++ you need to waste time waiting for compile


Fixed with C++20 modules.

I am already playing with the experimental support on VC++.

C++ you need to fight to get proper reflection


Coming in C++23, and partially available already with a mix of type traits and constexpr.


I am all good for D vs C++, but one needs to update their knowledge specially when the audience is up to date with latest ISO C++'s capabilities.

and you still have the predeclaration issue, since the whole process is done 1 way

and this is the summary of the whole C++ has X, but it is either half backed, or just plain bloated

you can't say c++ will have module without saying it is implemented poorly, you still have the dirty and ugly quirks

D module system remains superior because the whole experience is just plain superior and more sane

And you can't say C++23 will have Y therfore it is a reasonable choice TODAY

No, it's either you have it or you don't, everyone can implement Z, even Rust borrow checker, that doesn't make language 0 relevant when you compare solutions TODAY

And even more when you take into account that D is interopable with both C/C++

Invalidating D, just because X Y Z will have K and have poorly implemented N, is very unfortunate, BAD, and plain SAD, because you just don't care about what D has to offer when you take into account the whole feature set
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