On Thursday, 30 September 2021 at 02:22:35 UTC, jfondren wrote:
On Thursday, 30 September 2021 at 01:44:57 UTC, jfondren wrote:
On Thursday, 30 September 2021 at 01:09:47 UTC, Hipreme wrote:
I have a template function that all it does is given a symbol, it loads a dll for its type + its name:

```
void loadSymbol(alias s, string symName = "")()
{
        static if(symName == "")
                s = cast(typeof(s))_loadSymbol(_dll, (s.stringof~"\0").ptr);
        else
                s = cast(typeof(s))_loadSymbol(_dll, (symName~"\0").ptr);
}
```

If symName is always a string literal, then you don't need to append a "\0"; string literals always have a trailing NUL after them, and they autoconvert to const(char)[] so you don't need the .ptr either.

Playing around with this, with a mock-up of your code, doesn't change object size at all.

Is the actual source available, that you're seeing this with?

https://github.com/MrcSnm/HipremeEngine/tree/hotload/api

You may try messing at the module api.graphics.g2d.renderer2d

There is a function called initG2D

Try changing it from loadSymbols to each one loadSymbol.

You can just dub at the folder api.



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