On Thursday, 30 September 2021 at 02:31:50 UTC, Hipreme wrote:
https://github.com/MrcSnm/HipremeEngine/tree/hotload/api
You may try messing at the module api.graphics.g2d.renderer2d
There is a function called initG2D
Try changing it from loadSymbols to each one loadSymbol.
You can just dub at the folder api.
The version I checked out, 2874073b54, doesn't have a loadSymbols.
As provided, loadSymbol without the "static if":
965K libhipengine_api.a
with `mixin(loadSymbol("name"))` instead of a template:
749K libhipengine_api.a
https://gist.github.com/jrfondren/d776ccffb105f464b53c53712656a1d3
That's probably disappointing, since it's a much less pleasant
interface, but what you could do is take the both entire
`extern(C) void function() beginSprite; ...
loadSymbol!beginSprite;` blocks and put them in one string
literal that you process with a function and mixin once. Now
instead of an annoying macro alternative you have a DSL for
DLL-extern functions.