On Thursday, 30 September 2021 at 02:31:50 UTC, Hipreme wrote:
https://github.com/MrcSnm/HipremeEngine/tree/hotload/api

You may try messing at the module api.graphics.g2d.renderer2d

There is a function called initG2D

Try changing it from loadSymbols to each one loadSymbol.

You can just dub at the folder api.

The version I checked out, 2874073b54, doesn't have a loadSymbols.

As provided, loadSymbol without the "static if":

965K libhipengine_api.a

with `mixin(loadSymbol("name"))` instead of a template:

749K libhipengine_api.a

https://gist.github.com/jrfondren/d776ccffb105f464b53c53712656a1d3

That's probably disappointing, since it's a much less pleasant interface, but what you could do is take the both entire `extern(C) void function() beginSprite; ... loadSymbol!beginSprite;` blocks and put them in one string literal that you process with a function and mixin once. Now instead of an annoying macro alternative you have a DSL for DLL-extern functions.

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