Thank you for response, Tejas!

What I intended to do was make a class with only two states ("Inspect" - do some analysis, "Execute" - do some stuff). That's why I tried to use template specialization.

The following code compiles successfully, but return *"fun with unknown"* instead of *"fun with Mode1"*, as I supposed. I think I missed some "static" thing in my code, but can't find any working examples. Any ideas?

```
import std.stdio : writeln;

enum Mode1;
enum Mode2;

class Worker(Mode) {
        this() {}

        void fun() {
                static if (is(typeof(Mode) == Mode1)) {
                        writeln("fun with Mode1");
                }
                else static if (is(typeof(Mode) == Mode2)) {
                        writeln("fun with Mode2");
                }
                else {
                        writeln("fun with unknown");
                }
        }
}

void main() {
        auto W = new Worker!(Mode1)();
        W.fun();
}
```

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