On Wednesday, 17 November 2021 at 12:55:15 UTC, Vitalii wrote:
Thank you for response, Tejas!
What I intended to do was make a class with only two states
("Inspect" - do some analysis, "Execute" - do some stuff).
That's why I tried to use template specialization.
The following code compiles successfully, but return *"fun with
unknown"* instead of *"fun with Mode1"*, as I supposed. I think
I missed some "static" thing in my code, but can't find any
working examples. Any ideas?
```
import std.stdio : writeln;
enum Mode1;
enum Mode2;
class Worker(Mode) {
this() {}
void fun() {
static if (is(typeof(Mode) == Mode1)) {
writeln("fun with Mode1");
}
else static if (is(typeof(Mode) == Mode2)) {
writeln("fun with Mode2");
}
else {
writeln("fun with unknown");
}
}
}
void main() {
auto W = new Worker!(Mode1)();
W.fun();
}
```
You're not using a normal template here, you're using a template
that takes non-type parameters(basically you're using a template
that takes __variables__ as parameters rather than __types__)
```d
import std.stdio : writeln;
enum Mode{
Mode1,
Mode2
}
//enum Mode2; You're creating two completely different enum
types, why??? This a mistake or intentional?
class Worker(Mode m) {
this() {}
void fun() {
static if (m == Mode.Mode1) /*You can't write Mode1 directly,
use enumType.enumValue :(*/{
writeln("fun with Mode1");
}
else static if (m == Mode.Mode2) {
writeln("fun with Mode2");
}
else {
writeln("fun with unknown");
}
}
}
void main() {
auto W = new Worker!(Mode.Mode1)();
W.fun();
}
```