I’ve read this [series if
articles](https://www.gamedeveloper.com/design/decision-modeling-and-optimization-in-game-design-part-1-introduction) about using Excel Solver for all kinds of optimization problems. This is very neat, but of course, I would prefer to write models with code instead, preferably in D. I glanced at mir-optim but it requires knowledge of advanced math. Is there something more approachable for a layperson?
- Solving optimization problems with D Ogi via Digitalmars-d-learn
- Re: Solving optimization problem... max haughton via Digitalmars-d-learn
- Re: Solving optimization pro... jmh530 via Digitalmars-d-learn
- Re: Solving optimization problem... Sergey via Digitalmars-d-learn
- Re: Solving optimization pro... bachmeier via Digitalmars-d-learn
