On Sunday, 1 January 2023 at 22:00:29 UTC, max haughton wrote:
On Sunday, 1 January 2023 at 21:11:06 UTC, Ogi wrote:
I’ve read this [series if articles](https://www.gamedeveloper.com/design/decision-modeling-and-optimization-in-game-design-part-1-introduction) about using Excel Solver for all kinds of optimization problems. This is very neat, but of course, I would prefer to write models with code instead, preferably in D. I glanced at mir-optim but it requires knowledge of advanced math. Is there something more approachable for a layperson?

What do you want to optimize? Optimization in general requires reasonably advanced mathematics, whereas a single problem can be simplified.

There are a lot of C libraries too that you can call from D for optimization too, but like Max says knowing what you want to optimize helps a lot. Excel’s optimizer works for small problems but chokes if the dimension increases too much.It is probably some sort of nonlinear gradient free solver.

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