I was looking at [1] for ways to prevent the compiler from optimizing away code when trying to benchmark.

It has the following C++ code as a simpler version:
```
inline BENCHMARK_ALWAYS_INLINE void DoNotOptimize(Tp& value) {
    asm volatile("" : "+r,m"(value) : : "memory");
}
```

I made an attempt to make a D version of it, but failed. Apparently DMD doesn't like the `""` in the first part of the asm instruction. I'm also not sure the `volatileLoad` command is right, but I didn't know of any other way to have volatile work in D (and I couldn't figure out how it actually worked from looking at the code).

```
void DoNotOptimize(T)(T* ptr)
{
    import core.volatile: volatileLoad;
    T value = volatileLoad(ptr);
    asm {"" : "+r,m"(value) : : "memory";}
}
```

[1] https://theunixzoo.co.uk/blog/2021-10-14-preventing-optimisations.html

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