On Thursday, 15 May 2025 at 09:01:33 UTC, Sergey wrote:
On Thursday, 15 May 2025 at 08:29:52 UTC, Danny Arends wrote:
Hey all,
I am developing a next iteration of my GFX engine (previously
called CalderaD) and I am looking for help from the community
to get some feedback on compilation instructions (any other
feedback is very welcome as well as well as code quality).
What can you do to help ?
Hope this is allows, and thanks in advance for your feedback
Haven't tried it yet, but from the first glance look what is
missing:
- example folder: with easy to run as "dub run" code (at least
for supported and tested platforms)
- screenshot for Readme.md - showing how the final result
should look like
Thanks, I added a screenshot to the readme.
What do you mean by example folder ? Currently the engine has a
single scene.d file, which loads all objects in one go. Do you
mean having multiple dub.json files each loading / setting up
different scenes ?