On Thursday, 15 May 2025 at 09:01:33 UTC, Sergey wrote:
On Thursday, 15 May 2025 at 08:29:52 UTC, Danny Arends wrote:
Hey all,

I am developing a next iteration of my GFX engine (previously called CalderaD) and I am looking for help from the community to get some feedback on compilation instructions (any other feedback is very welcome as well as well as code quality).

What can you do to help ?
Hope this is allows, and thanks in advance for your feedback

Haven't tried it yet, but from the first glance look what is missing: - example folder: with easy to run as "dub run" code (at least for supported and tested platforms) - screenshot for Readme.md - showing how the final result should look like

Thanks, I added a screenshot to the readme.

What do you mean by example folder ? Currently the engine has a single scene.d file, which loads all objects in one go. Do you mean having multiple dub.json files each loading / setting up different scenes ?

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