On 01.08.2011 23:43, Andrej Mitrovic wrote:
Actually I don't really need *uniform* distribution, it's just that
when porting C code to D I didn't find any obvious random()/rnd()
functions, and uniform seemed to be the closest thing without having
to mess around with a bunch of randomization parameters which I don't
care about.
I don't see how we can claim D to be an elegant language with this mess:
array(map!"a % 1024"(take(rndGen(), 1024)))
That's just damn *horrible*.
Dunno maybe it's only me, but some years ago when I used C++98 & STL
extensively I would find this line a very simple and clean solution. Now
time is changing and so on...
A thought - would amap as a shorthand for array(map... float your boat?
One pair of parens off.
--
Dmitry Olshansky