On 01.08.2011 23:43, Andrej Mitrovic wrote:
Actually I don't really need *uniform* distribution, it's just that
when porting C code to D I didn't find any obvious random()/rnd()
functions, and uniform seemed to be the closest thing without having
to mess around with a bunch of randomization parameters which I don't
care about.

I don't see how we can claim D to be an elegant language with this mess:
array(map!"a % 1024"(take(rndGen(), 1024)))

That's just damn *horrible*.

Dunno maybe it's only me, but some years ago when I used C++98 & STL extensively I would find this line a very simple and clean solution. Now time is changing and so on... A thought - would amap as a shorthand for array(map... float your boat? One pair of parens off.

--
Dmitry Olshansky

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