>From the docs:
"Different signals can be added to a class by naming the mixins."

So I think something like this ought to work:
mixin Signal!(string) onBlah;
mixin Signal!(int, int) onClicketyClick;


Peter Ravinovich wrote:

> Is there a way to have several signals per object?
> 
> The example in std.signal seams to suggest that only one signal per object
> can be emmited. Is it possible to have several events launched as it's
> possible in .NET?
> 
> For example, bind one object to onClick and another to onKeyUp.
> 
> Thanks

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