>From the docs: "Different signals can be added to a class by naming the mixins."
So I think something like this ought to work: mixin Signal!(string) onBlah; mixin Signal!(int, int) onClicketyClick; Peter Ravinovich wrote: > Is there a way to have several signals per object? > > The example in std.signal seams to suggest that only one signal per object > can be emmited. Is it possible to have several events launched as it's > possible in .NET? > > For example, bind one object to onClick and another to onKeyUp. > > Thanks