MapTile[] map; // It's a struct ref MapTile tile=map[y*w+x]; tile.id=something; tile.isWall=true;
MapTile* tile = &map[y*w+x];
MapTile[] map; // It's a struct ref MapTile tile=map[y*w+x]; tile.id=something; tile.isWall=true;
MapTile* tile = &map[y*w+x];