On 2/16/2012 1:23 AM, Kiith-Sa wrote:
To clarify, Derelict 2 fully supports up to OpenGL 3.3. 4.x support is
partial (but will be fully implemented very soon). Derelict 3 supports
all versions of OpenGL, minus features deprecated in 3.x (i.e. core
OpenGL profiles only).

Does that mean it is not possible to use old OpenGL 2.x style code with
Derelict3?

I'm planning to move to a GL3 video backend for my project, but I still
expect to support GL2 for platforms where GL3 is not supported - e.g.
Linux with open source drivers (although those should be getting basic
GL 3.0 support this year)

I can understand if old GL is too much effort to support, though - in
the worst case, I can use Derelict2 based code for a few more years.

If you aren't using any deprecated features, you'll be fine with DerelictGL3. However, I realize that there will be a number of people who aren't ready to fully migrate to 3.x and may need to continue using deprecated features for a while. So I will be making a package that supports that sort of thing, i.e. a port of what's in Derelict 2.

Reply via email to