On 2/23/2012 5:03 PM, John Burton wrote:
I'm trying to use the d3d11 bindings in
http://www.dsource.org/projects/bindings/wiki/DirectX to call
direct3d11 functions from my D program.
I've managed to get the code to compiler but when it links I get
this error -
Error 42 Symbol Undefined _D3D11CreateDeviceAndSwapChain@48
I have copied the D3D11.lib from the D3D SDK into my project and
then run "COFFIMPLIB d3d11.lib -f" to convert it and included the
library in my project settings.
Is there something else I need to do to make this link? Any help
appreciated.
Its been quite a while since I've had time to work on my side project
(which is what prompted the d3d11 module to get written).
I can look into this later when I get home, as well as strip down my
test app and publish it somewhere.
The app is pretty simple - it creates a window, a d3d11 device, a vertex
and pixel shader, a vertex and index buffer, and draws a triangle.
It would be more but I had been working on a stripped down version of
the an ATL/WTL like wrapper for D in the meantime, in order to handle
HWND objects and generate message maps with mixins.