On 2/23/2012 5:03 PM, John Burton wrote:
I'm trying to use the d3d11 bindings in
http://www.dsource.org/projects/bindings/wiki/DirectX to call
direct3d11 functions from my D program.

I've managed to get the code to compiler but when it links I get
this error -

Error 42 Symbol Undefined _D3D11CreateDeviceAndSwapChain@48

I have copied the D3D11.lib from the D3D SDK into my project and
then run "COFFIMPLIB d3d11.lib -f" to convert it and included the
library in my project settings.

Is there something else I need to do to make this link? Any help
appreciated.


Its been quite a while since I've had time to work on my side project (which is what prompted the d3d11 module to get written).

I can look into this later when I get home, as well as strip down my test app and publish it somewhere.

The app is pretty simple - it creates a window, a d3d11 device, a vertex and pixel shader, a vertex and index buffer, and draws a triangle.

It would be more but I had been working on a stripped down version of the an ATL/WTL like wrapper for D in the meantime, in order to handle HWND objects and generate message maps with mixins.

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