I do it like this: cast(void*)OFFSET; e.g. cast(void*)12;
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, null);//is this right
casting a void pointer for 0 offset?
- Derelict2 openGL3 issues Stephen Jones
- Re: Derelict2 openGL3 issues David
- Re: Derelict2 openGL3 issues David
- Re: Derelict2 openGL3 issues Stephen Jones
- Re: Derelict2 openGL3 issues Denis Shelomovskij
- Re: Derelict2 openGL3 issues Stephen Jones