One day I'll finish my OpenGL wrapper for D. It will give you better abilities in creating OpenGL 3 contexts than most C++ frameworks (SDL, GLFW etc.) and, I hope, will get rid of passing pointers to functions.

It will be done soon after I'll finish Scintilla wrapper for D.

And it will be done soon after I'll conquer the world (or a bit earlier).

Dreams, dreams...

P.S.
OpenGL context creating has been done a long time ago but then I decided to create full wrapper to supersede Derelict's one and it still not finished because that I decided to create general wrapping back-end. And I've done it (CWrap), but than I decided to create Scintilla wrapper...

P.P.S.
Sorry for the flood...

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Денис В. Шеломовский
Denis V. Shelomovskij

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