It's part of Dgame and it's the shape draw method. The method
collects the vertices and give them to the vertex buffer.
I will try it with my current way: static stack buffer with a
size of 1024 and otherwise I will temporary allocate memory. But
how much shapes grow larger than 1024 vertices ;).
- Often repeated array allocations Namespace
- Re: Often repeated array allocations Dmitry Olshansky
- Re: Often repeated array allocations Ali Çehreli
- Re: Often repeated array allocations Dmitry Olshansky
- Re: Often repeated array allocations Namespace
- Re: Often repeated array allocations Dmitry Olshansky
- Re: Often repeated array allocations Namespace
- Re: Often repeated array allocation... bearophile
- Re: Often repeated array alloca... Namespace
- Re: Often repeated array al... monarch_dodra
- Re: Often repeated array al... Namespace
- Re: Often repeated array al... David
- Re: Often repeated array al... Namespace
- Re: Often repeated array allocation... Dmitry Olshansky
- Re: Often repeated array allocations bearophile
- Re: Often repeated array allocations Namespace
- Re: Often repeated array allocations bearophile
- Re: Often repeated array allocations Namespace
- Re: Often repeated array allocation... bearophile
- Re: Often repeated array alloca... Namespace
- Re: Often repeated array al... Jacob Carlborg