On 2013-08-11 03:57, Nick Sabalausky wrote:
I'm familiar with building DMD/Phobos on linux32/64 (and I assume freebsd is much the same, aside from having to install GNU make), but I know OSX is different in that the 32/64-bits bins are combined. I don't have access to a modern OSX machine ATM, but I might have a little bit of time with one tomorrow (I'm pretty sure it's either 10.6 or 10.7 - I know it's a Core i7 laptop FWIW).
Both of these should be fine and are modern enough for developing using DMD.
So I wanted to ask, is there anything I should know about doing a full build of DMD/Phobos on OSX? Is it just like doing a 32-bit-only or 64-bit-only build on linux, but just without using -m32/-m64? Or do I do one arch and then the other? Or does it differ between the different components (dmd/druntime/phobos)? Etc.
If you run "make -f posix.mak" it will build only build for the default architecture, that is most likely 64bit. Only 64bit binaries of DMD are distributed. For Phobos a universal (fat) binary is distributed. Search for "lipo" in the Phobos makefile. lipo is the tool used to combine multiple architectures to a single binary. You can verify the result by running "file path/to/binary". It will tell which architectures are available in the binary. These tools work both with executables, dynamic and static libraries.
And are there any special OSX-only prerequisites?
The developer tools, aka Xcode, available in App Store. -- /Jacob Carlborg
