On Sun, 11 Aug 2013 22:11:26 +0200 Jacob Carlborg <[email protected]> wrote:
> On 2013-08-11 03:57, Nick Sabalausky wrote: > > I'm familiar with building DMD/Phobos on linux32/64 (and I assume > > freebsd is much the same, aside from having to install GNU make), > > but I know OSX is different in that the 32/64-bits bins are > > combined. I don't have access to a modern OSX machine ATM, but I > > might have a little bit of time with one tomorrow (I'm pretty sure > > it's either 10.6 or 10.7 > > - I know it's a Core i7 laptop FWIW). > > Both of these should be fine and are modern enough for developing > using DMD. > > > So I wanted to ask, is there anything I should know about doing a > > full build of DMD/Phobos on OSX? Is it just like doing a > > 32-bit-only or 64-bit-only build on linux, but just without using > > -m32/-m64? Or do I do one arch and then the other? Or does it > > differ between the different components (dmd/druntime/phobos)? Etc. > > If you run "make -f posix.mak" it will build only build for the > default architecture, that is most likely 64bit. Only 64bit binaries > of DMD are distributed. For Phobos a universal (fat) binary is > distributed. Search for "lipo" in the Phobos makefile. lipo is the > tool used to combine multiple architectures to a single binary. You > can verify the result by running "file path/to/binary". It will tell > which architectures are available in the binary. These tools work > both with executables, dynamic and static libraries. > > > And are there any special OSX-only prerequisites? > > The developer tools, aka Xcode, available in App Store. > Thanks, I was indeed able to compile DMD/phobos on the system (after a loooong and surprisingly non-trivial download and install process for xcode/gcc). There did appear to be an issue with the tools repo, as I got errors about "dustmite" being a directory instead of a file, which kinda surprised me b/c I thought OSX was case-sensitive? (The tools repo *does* have the dustmite sources in a subdirectory named "DustMite".)
