On Tuesday, 29 October 2013 at 11:47:00 UTC, Benjamin Thaut wrote:
Am 29.10.2013 10:38, schrieb evilrat:
omg, almost a month passed and i even didn't notice it.
after some "research" i'm still don't know what the problem.
some COM
calls works, some fails(probably wrong method calls, and it
not crashes
just because same args). now i have half working d3d11 and not
working
at all xaudio2.
due to some messiness i don't publish d3d11 yet. but i need
help with
XAudio2, if anyone know what the problem please see my repo on
github
and reply me :(
https://github.com/evilrat666/directx-d
p.s. though xinput is fun and working :)
Is there are repro case for your problem?
xaudio example is a case. it 'works', but really doesn't play
anything, even if feeded data from C++, also if send
ixaudiosource pointer from D to C++ crash occurs on that call
https://github.com/evilrat666/directx-d/blob/master/examples/xaudio.d#L71
(if i remember correctly).