On Thursday, 2 January 2014 at 20:38:10 UTC, Jeroen Bollen wrote:
Is it good to re-seed a generator for every coordinate, will this be performance intensive? Is there maybe way to easily implement Generator.at(uint x) in D?
http://www.valion-game.com/337/noise-functions-to-generate-landscapes/I successfully implemented a D version of the above for my toy voxel engine project. I will be happy to share it ( it's currently not uploaded anywhere ).