On Wednesday, 15 January 2014 at 21:23:03 UTC, Frustrated wrote:
Anyways, now that you have your RND2D you don't ever have to pre-generate your noise. Obviously it is more computationally expensive though.
Thing is, the image is finite so I figured it'd be best to pre-generate a set of seeds, and then when I need a certain chunk of pixels simply quickly generate that one, like already suggested in this topic.