On Tuesday, 14 January 2014 at 12:58:04 UTC, Mike Parker wrote:
On 1/14/2014 9:55 PM, Mike Parker wrote:


That way, initGL does not depend on the window already
being created.

Actually, scratch that. DerelictGL3.reload does depend on the context already being created. However, the call to glfwMakeContextCurrent still should be in the same spot you create the window.

Ahhh thank you, I'm currently away from my computer so I couldn't do much as far as my code goes, but I'll certainly do all of that, I always have trouble with functions and function pointers haha. :P

Reply via email to