On Tuesday, 14 January 2014 at 12:58:04 UTC, Mike Parker wrote:
On 1/14/2014 9:55 PM, Mike Parker wrote:
That way, initGL does not depend on the window already
being created.
Actually, scratch that. DerelictGL3.reload does depend on the
context already being created. However, the call to
glfwMakeContextCurrent still should be in the same spot you
create the window.
Ahhh thank you, I'm currently away from my computer so I couldn't
do much as far as my code goes, but I'll certainly do all of
that, I always have trouble with functions and function pointers
haha. :P