On Thursday, 27 February 2014 at 09:49:08 UTC, Szymon Gatner wrote:
My crashes (still have them and can't track all as debugging D sucks) are caused by the fact that d-tor of parent object can be called before child d-tors. Adding destroy() calls in parent d-tors helped with some of crashes but I really hate this solution as I was virtually NEVER using 'delete' in C++.

Parent in the sense of an inheritance hierarchy or in the sense of a successor relation in a graph of objects?

In the latter case the order of destruction is undefined (IMO), i.e. if you have class A { B someB; } where B is a class as well, than B might be already destroyed if A's destructor is run.

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