On Thursday, 27 February 2014 at 10:40:15 UTC, Tobias Pankrath
wrote:
Szymon Gatner wrote:
Parent-child in the sense of object graph. I did read the spec
when I started to notice crashes. I must say that it really
terrified me to my very bones. I always though that
higher-level memory management environments would give more
and not less guarantees.
Anyway, I really need to learn how to design the code for CG
and undefined d-tor calls. Any pointers would be welcome.
I think that will depend on your use case. Why do you need to
refer to child objects in your destructor?
I don't need to refer to children, I just want them to do their
cleanup first as they should.
This is basic resource-management stuff, surely there has to be
generic advice out there?