On Thursday, 27 February 2014 at 10:40:15 UTC, Tobias Pankrath wrote:
Szymon Gatner wrote:

Parent-child in the sense of object graph. I did read the spec when I started to notice crashes. I must say that it really terrified me to my very bones. I always though that higher-level memory management environments would give more and not less guarantees.

Anyway, I really need to learn how to design the code for CG and undefined d-tor calls. Any pointers would be welcome.

I think that will depend on your use case. Why do you need to refer to child objects in your destructor?

I don't need to refer to children, I just want them to do their cleanup first as they should.

This is basic resource-management stuff, surely there has to be generic advice out there?

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