On Thursday, 6 March 2014 at 13:35:13 UTC, John Colvin wrote:
On Thursday, 6 March 2014 at 13:26:27 UTC, Flamaros wrote:
I add directx 9 support on DQuick and as some of renderer objects are declared as struct, it seems it can make them derives from an interface.

Need I use final class instead to avoid virtual methods?

PS: I am not planning to support run-time switch between OpenGL and directX renderers.

I'm not sure I understand the question, but here's some facts that might help:

struct methods are never virtual.
final class methods are never virtual.
structs do not support inheritance.

Is the indirection caused by using an interface+class going to be a performance problem?

Ok, it's like I though final class and struct are equivalent when calling a method (except the pointer deference, but it's minor I think).

I don't think there is a real performance problem for us, it's more about to learn how to have a clean design.

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