Le 06/03/2014 19:08, Dicebot a écrit :
On Thursday, 6 March 2014 at 14:28:13 UTC, Flamaros wrote:
Ok, it's like I though final class and struct are equivalent when
calling a method (except the pointer deference, but it's minor I think).

I don't think there is a real performance problem for us, it's more
about to learn how to have a clean design.

They are equivalent when calling directly through class instance. When
called though interface pointer, final class still results in vtable
dispatch (because type system can't know stored class is final)

But if you need to inherit from existing interface it is best thing you
have anyway.

In my case as I don't build openGL and DirectX module in the same binary, it can share the same modules and classes names. So I'll use them through the class instead of the interface.

Thank you for your explanations.

Reply via email to