On Thursday, 20 March 2014 at 21:25:03 UTC, Ali Çehreli wrote:
What interesting, boring, efficient, slow, etc. ways are there?

Ali

Well one of the more convoluted methods that I can think of would be to define a square as a set of four vectors, rotate 45 degrees, and then create a rasterizer that checks for the presence of the rect at sequential points, and plots those to the console.

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