On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote:
Is there a better D graphics library in the works?
I'm using SFML(which is very easy and has lots of features) but
it seems to use a lot of ram(if you leave it running for a
while on a graphic intensive scene) and trying to make it
include the dependencies with the compiled executable is
complicated.
Is there a D 2D graphics library that's just as easy, cross
platform, doesn't use X11, allows drawing to off-screen buffers
and drawing those to screen? (plus supports nice drawing of
shapes, circles, rectangles, lines)
I'm probably asking too much- I doubt such a thing exists.
I once wrote such a library: https://github.com/Dgame/Dgame
But since I left D I don't maintain it. Maybe that will change in
the next few weeks. But otherwise you are free to use or improve
it.