On Monday, 27 April 2015 at 13:14:21 UTC, Benjamin Thaut wrote:
On Monday, 27 April 2015 at 13:08:33 UTC, extrawurst wrote:
Don't ask me about the compiler, like stated above I have no
control over the binaries, it is proprietary.
Thats bad to start with.
the C++ class basically is:
```
class S
{
union SteamID_t
{
struct SteamIDComponent_t
{
uint32 m_unAccountID : 32;
unsigned int m_unAccountInstance : 20;
unsigned int m_EAccountType : 4;
EUniverse m_EUniverse : 8;
} m_comp;
uint64 m_unAll64Bits;
} m_steamid;
}
```
Where is the fuction declaratiosn for bar? If bar is not
virtual you can not use a extern(C++) Interface. If bar is
non-virtual you have to use a extern(C++) class.
of course it is all virtual. it is a c++-interface. and
everything works fine under osx, that would not be the case
otherwise, right ?