On Tuesday, 5 January 2016 at 17:37:04 UTC, TheDGuy wrote:
On Tuesday, 5 January 2016 at 17:34:06 UTC, Basile B. wrote:
On Tuesday, 5 January 2016 at 17:16:10 UTC, TheDGuy wrote:
On Tuesday, 5 January 2016 at 16:43:00 UTC, Basile B. wrote:
[...]
Okay, but what is this?
"import iz.memory, iz.streams, iz.properties;"
I dont' understand what "MemoryStream" is?
MemoryStream is a managed pointer with methods to read and
write at a particlular postion. In the Bitmap class I often
refer to .memory which is just the managed pointer.
- iz.properties is used to anotate what has to be serialiazed
or not and it's pointless here (@Set @Get).
- iz.memory is just imported because I use (construct!T)
instead of "new" to allocate a class instance.
But these are implementation details. Just try to imagine that
you manage the bitmap data yourself with realloc/free...
No offense, but why is the same thing done in 3 lines in C++
but needs 200 lines in D?
IDK, except D I only speek/talk Object Pascal (FPC/Delphi).