On Wednesday, 13 January 2016 at 19:05:30 UTC, Josh Phillips wrote:
On Wednesday, 13 January 2016 at 18:37:09 UTC, Adam D. Ruppe wrote:
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Oh wow that's easy. They should really make that more clear in the dlang reference. They way it sounds there made me think that if a function doesn't throw any errors it automatically is 'nothrow'

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Link with opengl32.lib

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