Am Sat, 06 Feb 2016 11:47:02 +0000 schrieb Ola Fosheim Grøstad <ola.fosheim.grostad+dl...@gmail.com>:
> Of course, Swift does not aim for very high performance, but for > convenient application/gui development. And frankly JavaScript is > fast enough for that kind of programming. My code would not see much ref counting in performance critical loops. There is no point in ref counting every single point in a complex 3D scene. I could imagine it used on bigger items. Textures for example since they may be used by several objects. Or - a prime example - any outside resource that is potentially scarce and benefits from deterministic release: file handles, audio buffers, widgets, ... -- Marco