Am Sat, 06 Feb 2016 11:47:02 +0000
schrieb Ola Fosheim Grøstad
<ola.fosheim.grostad+dl...@gmail.com>:

> Of course, Swift does not aim for very high performance, but for 
> convenient application/gui development. And frankly JavaScript is 
> fast enough for that kind of programming.

My code would not see much ref counting in performance critical
loops. There is no point in ref counting every single point in
a complex 3D scene.
I could imagine it used on bigger items. Textures for example
since they may be used by several objects. Or - a prime
example - any outside resource that is potentially scarce and
benefits from deterministic release: file handles, audio
buffers, widgets, ...

-- 
Marco

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