On Thursday, 25 February 2016 at 14:07:21 UTC, Guillaume Piolat
wrote:
On Thursday, 25 February 2016 at 14:01:30 UTC, Thalamus wrote:
I don't control the EXE itself and the code I write to
interface with it must be either C# or JavaScript, but this
repros with a test C# driver EXE as well. The interfacing C#
code can only be aware of the exposed D DLL functions defined
in .def and shouldn't be aware directly of Class A, B, or
ClassMapper, the factory specifically, etc..
Make sure your DLL must initialize the D runtime, which is
where shared static constructors should get called.
http://wiki.dlang.org/Win32_DLLs_in_D
Alternatively you can call Runtime.initialize() yourself in
your entry point.
Hi Guillaume,
Thanks for responding so quickly! I had found that wiki page
before and I'd been following the "DLLs with a C Interface"
section closely. I had forgotten to add -shared when building the
DLL, but the behavior didn't change when I added it. So, I added
a call to Runtime.initialize() as the first line of the endpoint
I'm exposing. (I also made sure that this was the only endpoint
invoked and that it was only invoked once just to be cautious.) I
can see Runtime.initialize() being called, but the Class A shared
static constructor still is not called when run from the C# EXE.
Do you have any other ideas?
In the meantime, I'm working on putting together a minimal repro
source, but the scenario is a bit complicated so there's a lot of
details to whittle away.
thanks!
Gene