On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:

I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting?

Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.

I use GFM, https://github.com/d-gamedev-team/gfm

It's pretty easy to use and saves alot of headache. Downside is that the documentation is somewhat outdated (namely close() functions are deprecated, you have to use the destroy attribute, or typecons).

SDL + OpenGL is easy with GFM.

here is a good opengl tutorial : http://www.learnopengl.com/

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