On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
I want to try to create a game using D. I'm a complete newbie
though (other than having C/C++ experience). Where would I
start? Does D have an openGL binding? I am assuming I'll need
to leverage a good amount C APIs? Any list of these that would
be useful it a game setting?
Obviously this all depends on *how* much work I want to do.
Ideally, I'd like a collection of tools that will get me
roughly the equivalent of what XNA provides.
Also forgot to add this :
It's an intro to D game dev