On 27/05/2016 8:20 PM, Era Scarecrow wrote:
Well decided I should dig my hand in assembly just to see if it would
work. Using wideint.d as a starting point I thought I would do the
simplest operation I could do, an increment.
https://github.com/d-gamedev-team/gfm/blob/master/integers/gfm/integers/wideint.d
https://dlang.org/spec/iasm.html
Most of my code was failing outright until I looked at the integrated
assembler page, which TDPL doesn't go into at all. To access variables
for example I have to do var[ESP] or var[RSP] to access it from the
stack frame. Unintuitive, but sure I can work with it.
So the code for incrementing is pretty simple...
@nogc void increment() pure nothrow
++lo;
if (lo == 0) ++hi;
}
That's pretty simple to work with. I know the assembly instructions can
be done 1 of 2 ways.
add lo, 1
adc hi, 0
OR
inc lo
jnc L1 //jump if not carry
inc hi
So I've tried. Considering the wideint basically is self calling if you
want to make a larger type than 128bit, then that means I need to leave
the original code alone if it's a type that's too large, but only inject
assembly if it's the right time and size. Thankfully bits is there to
tell us.
So, add version
@nogc void increment() pure nothrow
{
static if (bits > 128) {
++lo;
if (lo == 0) ++hi;
} else {
version(X86) {
asm pure @nogc nothrow {
add lo[ESP], 1;
adc hi[ESP], 0;
}
} else {
++lo;
if (lo == 0) ++hi;
}
}
}
I compile and get: Error: asm statements cannot be interpreted at
compile time
The whole thing now fails, rather than compiling to do the unittests...
Doing the inc version gives the same error..
asm pure @nogc nothrow {
inc lo[ESP];
jnc L1;
inc hi[ESP];
L1:;
}
Naturally it wasn't very specific about if I should rely on RSP or ESP
or what, but since it's X86 rather than X86_64 I guess that answers
it... would be easy to write the x64 version, if it would let me.
So i figure i put a check for __ctfe and that will avoid the assembly
calls if that's the case. So...
version(X86) {
@nogc void increment() pure nothrow
{
if (!__ctfe && bits == 128) {
asm pure @nogc nothrow {
add lo[ESP], 1;
adc hi[ESP], 0;
}
} else {
++lo;
if (lo == 0) ++hi;
}
}
} else {
//original declaration
}
Now it compiles, however it hangs the program when doing the unittest.
Why does it hang the program? I have no clue. Tried changing the ESP to
EBP just in case that was actually what it wanted, but doesn't seem to
be the case. I can tell how I will be refactoring the code, assuming i
can figure out what's wrong in the first place...
Anyone with inline assembly experience who can help me out a little? 2
add instructions shouldn't cause it to hang...
Me and p0nce solved this on IRC.
struct Foo {
int x;
void foobar() {
asm {
mov EAX, this;
inc [EAX+Foo.x.offsetof];
}
}
}
void main() {
import std.stdio;
Foo foo = Foo(8);
foo.foobar;
writeln(foo.x);
}
You have to reference the field via a register.