On Sunday, 12 June 2016 at 12:38:25 UTC, Adam D. Ruppe wrote:
On Sunday, 12 June 2016 at 04:19:33 UTC, Joerg Joergonson wrote:
2. I got an error that I don't get with dmd:
Error: incompatible types for ((ScreenPainter) !is (null)):
cannot use '!is' with types
and I have defined ScreenPainter in my code. It is also in
arsd's simpledisplay. I do not import simpledisplay directly:
It's probably the difference of the recent import rules bug
fix. gamehelpers public imports simpledisplay, so its
ScreenPainter will be visible there too.
You can probably just exclude it from the import by doing
selective:
import arsd.gamehelpers : create2dWindow;
and comma list anything else you use from there (probably just
OpenGlTexture, it is a small module).
But yeah, weird that it is different, but this was REALLY
recently changed so if the release differs by just one month in
version it could account for the difference.
Although, If I set the subsystem to windows I then get the
error
There's another MSFT library needed there passing
`-L/entry:mainCRTStartup` to the build should do it.
dmd 32 bit has its own library so it isn't needed there, but
dmd 64 bit and ldc both I believe need the entry point.
Thanks. It worked! BTW, when I compile a simple project with your
simpledisplay it takes up around 300MB(for ldc, 400 for dmd) and
uses about 15% cpu. Basically just a modified example that draws
some images which maybe take up 20MB total. Any ideas why it's
taking up so much space and cpu? What's it doing on your machine?