On 8/16/16 12:33 AM, Engine Machine wrote:
On Monday, 15 August 2016 at 19:40:37 UTC, Steven Schveighoffer wrote:
On 8/15/16 3:31 PM, Engine Machine wrote:
Suppose I have a templated type like

struct S(T) { int x; static if (T is Y) int y; }

I would like to be able to create a reference to S(T) for any T,

struct Q
{
  S!* s; // Can hold any type of S.
}

and be able to access s.x, since it is common to all S.

Can D do anything like this? It is sort of like runtime inheritance, but
at the compile time level.

I don't think so. You'd have to cast, as the compiler doesn't have any
understanding that all S instantiations will have an x member.

This is a problem. How can I cast to something I don't know?

First, you have to store it somehow. I don't really know the way you can do this without a union or a Variant.

Then you can cast it to any concrete version of S, they all have an x member.


I do not want to have to cast to S!T every time just to access x, e.g.,

struct Q
{
   Object s;
}

which is too general as s can be things that are not of type S!*.

This seems odd. You will lose the type information for s if you were
to succeed. Might as well just store an int.

Seems like what you want is a variant or some other kind of tagged union.

No, what I want is a type that is the intersection of all the types it
can be.

Then you want std.variant.Variant. That's the only type that can change types at runtime.

The problem is I cannot cast because the type is complex and I don't
know the exact signature, but I do know that it has a basic type
embedded in it.

enum Types
{
   Int, Word, Complex
}

struct MyType(string name, Types type, Args...)
{
    string Name = name;
    Types Type = type;
    static if (type == Int) int val;
    static if (type == word) ushort val;
    static if (type == Complex) { ... };
}


So, how can I get val? I know if it is an int or a word, val exists. But
I can't specify the name or type at runtime to get at the innards of the
type.

You need to know the type. Otherwise, how will the compiler be able to reserve enough space for it? Variant works by having enough space to store most things, and then boxes if it gets bigger.

With Variant, you can type stored at runtime.


Object o = MyType!("test", Types.Int);

Note that structs are not Objects. There is no base type for structs.

Useless! I can never retrieve anything from o. I can't cast it back. Yet
I know that o has a name and a type and possibly a val if I know the
type... and I know all this at compile time. Yet D doesn't seem to allow
me to use this information.

I know one will say use either oop or constructors, but neither of these
are appropriate(although constructors are close). What I need is a type
constructor, which bridges the gap. This is how I am using the data
above, to construct the object, but D treats it as part of the type,
which I don't what.

In D, structs are not inheritable. You really do need polymorphism for this. I don't know you reason for rejecting classes, but I would recommend that. Or use Variant.

-Steve

Reply via email to