Is there a way to turn off nothrow or work around it? Because to
me it looks like nothrow prevents me from doing anything useful.
extern(C) void onKeyEvent(GLFWwindow* window, int key, int
scancode, int action, int modifier) nothrow
{
if(queue.roomInQueue())
{
auto event = new Event;
event.type = EventType.keyboard;
event.keyboard.key = cast(Key) key;
// etc.
}
Error: function 'event_handler.CircularQueue.roomInQueue' is not
nothrow
Error: function 'event_handler.onKeyEvent' is nothrow yet may
throw
The compiler wouldn't let me just remove "nothrow" from the
function. I tried a kludge where I had this function just pass
all its parameters to another throwable function, but this caused
errors as well.
So I'm stuck. Anyone know how to proceed.
Thanks.