On Wednesday, 5 July 2017 at 16:04:16 UTC, Jolly James wrote:
On Wednesday, 5 July 2017 at 15:56:45 UTC, Igor Shirkalin wrote:
On Wednesday, 5 July 2017 at 15:48:14 UTC, Jolly James wrote:
On Wednesday, 5 July 2017 at 15:44:47 UTC, Igor Shirkalin wrote:
On Wednesday, 5 July 2017 at 15:30:08 UTC, Jolly James wrote:
WhatEver[] q = [];

[...]

auto i = new WhatEver();
q[] = i;


How does one remove that instance 'i'?

What exactly do you want to remove? After a[]=i your array contain a lot of references to 'i'.

I would like to know how works: removing
 - the first
 - and all
references to 'i' inside the 'q'.

Perhaps, for all references to i it should look like:
a = a.filter!(a => a !is i).array;

Thank you! :)


But why a containers so complicated in D?

In C# I would go for a generic List<T>, which would support structs and classes, where I simply could call '.Remove(T item)' or '.RemoveAt(int index)'. I would know how this works, because the method names make sense, the docs are straight forward.

Here in D everything looks like climbing mount everest. When you ask how to use D's containers you are recommended to use dynamic arrays instead. When you look at the docs for std.algorithm, e.g. the .remove section, you get bombed with things like 'SwapStrategy.unstable', asserts and tuples, but you aren't told how to simply remove 1 specific element.

I don't know c sharp, but I can tell everything about c++ and python. To climb a everest in python you have to know almost nothing, in c++ you have to know almost everything. In D you have to be smarter, you do not need to climb a everest but you have to know minimum to do that. Spend a year in learning and get the best result in minutes).

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