On Saturday, 2 September 2017 at 02:37:08 UTC, Mike Parker wrote:
It's not a bug, but a feature. Data structure alignment is important for efficient reads, so several languages (D, C, C++, Ada, and more) will automatically pad structs so that they can maintain specific byte alignments. On a 32-bit system, 4-byte boundaries are the default. So a struct with 3 ubytes is going to be padded with an extra byte at the end. Telling the compiler to align on a 1-byte boundary (essentially disabling alignment) will save you space, but will will generally cost you cycles in accessing the data.

struct int24 {
    ubyte[3] _payload;
}

static assert(int24.sizeof == 3);
static assert(int24.alignof == 1);

Making absolute sense. ubytes don't need any specific alignment to be read efficiently.

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