On Tuesday, 12 September 2017 at 21:55:23 UTC, Igor wrote:
Hi All,
I switched from using free functions in DerelictGL3 to
DerelictGL3_Contexts and compilation speed in optimized build
using DMD went from 2 seconds to 7 minutes and using LDC from 2
seconds to 10 seconds. Is this a known problem? Are there any
workarounds?
The support for contexts is still relatively new and I've
received no feedback specific to it since I first released it in
the 2.0 alpha. Given the heavy use of string & template mixins,
it's possible I'm hitting a corner case somewhere. In my simple
tests, I haven't seen it. So the only way I'm going to be able to
narrow it down is with a minimal example that I can compile and
test with. Is there anything you can give me?