On Wednesday, 13 September 2017 at 10:28:26 UTC, Igor wrote:
Well since minimal example is a window app that opens a window,
sets everything up and calls opengl stuff I will just push it
to my github project this evening and you will can try with
that.
I will let you know when its done.
In the meantime I can tell you that it seems that the main
culprit
for long compile time is "-inline" compiler option.
In that case, I should be able to reproduce it. I've not compiled
the context stuff with -inline before. Once I do reproduce it,
I'll open an issue over github for future discussion. I'll let
you know if I need more info.